by Freon » Fri Apr 28, 2006 10:33 am
There are some other problems here. Realize the following:
A custom tuned map is going to have the least room for error. It should run the turbo, injectors, EGT, and/or timing, etc. at the hairy edge of safety. This is acceptable because it is a specific tune for that exact car, so you know how it is running.
Cobb OTS maps purposely are leaving more safety room since cars will vary. Even the stage 0 (no aftermarket mods) is going to leave room for a better custom tune.
Two modded cars, even with the same mods, cannot match the accuracy and tolerance of a factory built car. Factories run under very stringent quality assurance standards because their profit depends on super low failure rates. I imagine a factory car has the failure rate 1/100th a moderately modified car.
The factory engine management package is smart in two ways: the ability of the logic (to adjust to changing atmospheric conditions, bad gas, etc), and the actual data maps being properly calibrated. It's both the logic and the data behind it that make it work so well. Reflashes are mainly a data/mapping update, so the logic is still there to adjust for climate, dirty air filter, etc. This is why reflashes work at all. Changing the data only is plenty effective.
You never know what your buddies custom tune is tuned around. It could be there was a small leak in the charge air piping, and the tune had (possibly unknowingly) been tuned around that. So if you slapped it on, your car would run lean. You *think* your car may be mechanically identical, but chances are (see above about tolerance of a factory car vs. modified) there are more differences than you think.