by merchgod » Wed Apr 25, 2007 10:48 am
Read the following from my Enginuity ecu defs and logger def updates and you'll have a better idea of what is going on for most of these multiple tables:
"A portion of the multiple tables (A,B,C, etc.) in each 32bit ROM are transmission specific. Because each ROM is designed for either a manual or automatic transmission, those tables that do not apply can be removed. The following tables have been impacted by this update:
Target Boost A/B/C/D - reduced to two tables
Initial Wastegate Duty A/B/C/D - reduced to two tables
Wastegate Compensation A/B (Atmosphere) - reduced to one table
Wastegate Compensation A/B (Intake Temp) - reduced to one table
Wastegate Compensation A/B/C/D (Intake Temp) - reduced to two tables
Wastegate Compensation A/B (Coolant Temp) - reduced to one table
Max Wastegate Duty A/B - reduced to one table
Initial Wastegate Duty Alternate A/B/C - reduced to one table for MT, two for AT
Timing Advance A/C - A or C removed on select ROMs (not tranny based)
Speed Limiting 1/2 - reduced to one value each table (renamed Speed Limiting A/B)
Idle Speed A/B/C/D/E/F - reduced to three tables
Closed Loop RPM A/B (Per Gear) - reduced to one table
Closed Loop RPM A/B (Other) - reduced to one table
Closed Loop Atmospheric Pressure - Only applicable for AT ROMs. Removed from MT ROMs.
Closed Loop Throttle Sea Level - Only applicable for AT ROMs. Removed from MT ROMs.
Closed Loop Throttle High Altitude - Only applicable for AT ROMs. Removed from MT ROMs.
Closed Loop Throttle Maximum - Only applicable for MT ROMs. Removed from AT ROMs."
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"'Map Ratio A' - For some of the multiple tables, this ratio multiplier determines how much of the two tables will be used to determine a target. That is, each target from two tables (A and B), will be combined to come up with the final target. Typically, it is calculated as follows:
Final target = (Map A Target * (1.0 - Map Ratio A Multiplier)) + (Map B Target * Map Ratio A Multiplier)
If the map ratio is 0, Map B will be effectively disabled. If the map ratio is 1, Map A will be effectively disabled. However, the map ratio can be any value between 0 and 1, in which case portions of each map will determine the final target. The map ratio logic typically involves the following tables (0.784b ecu defs only):
Target Boost A/B
Initial Wastegate Duty A/B
Open Loop Fueling A/B
Base Timing A/B - except for 07 STi"